THE WITCHER 3 para Leigos



Monsters, each with their own lore, posing unique hunting challenges and responding to changes in the environment

• Lide usando generais traidores, bruxas desonestas e nobres corruptos para fornecer serviçESTES sombrios e perigosos.

Become a traveling monster slayer and embark on an adventure into The Witcher universe. From immersive RPGs to epic card battles and more, discover a realm of monsters and magic where your choices shape the world around you.

All of this born from a deeply rooted love for games, utmost care about customers, and a belief that you should own the things you buy.

A living economy: The new in-game economy system varies the price of goods based on surrounding conditions or their place of origin relative to Geralt's current whereabouts in the world: the price of fish might differ depending on distance from water, and a village lying on a trade route for trappers and hunters might have many tanneries and leather workers, affecting the price of crafting components and armor.

They return to Kaer Morhen and fortify it against the inevitable arrival of the Hunt. In the battle that ensues, Vesemir is killed, causing Ciri to unleash her uncontrolled power and temporarily send the Hunt into retreat.

• Cace uma grande variedade por monstros exóticos, desde feras selvagens à espreita nas passagens montanhosas até astutos predadores sobrenaturais em emboscadas nos becos sombrios de cidades densamente povoadas.

Geralt’s adopted daughter Ciri is being hunted by the Wild Hunt — a brutal warband of spectral riders. He must track her down across a vast and complex world before THE WITCHER 3 they take her incredible power for her own.

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The game world received widespread praise from critics. Kimberly Wallace of Game Informer called it "immersive", and was impressed by its attention to detail.[108] Destructoid's Chris Carter praised its size, which he found enormous and would take players hours to explore.[107] Jonathon Leack, writing for Game Revolution, praised the game's effective use of its large world. Leack wrote that every region had quests and activities for players to try, although he thought that much was filler which extended its length.

The game's combat had a generally positive reception. Bloodworth found Geralt more mobile and agile with the new climbing and swimming mechanic.[113] Carter said that it was significantly streamlined and its predecessors' strategic elements removed, but appreciated its action.[107] Wallace wrote that with a simplified alchemy system, a decent user interface and diverse difficulty settings the combat was more accessible, although she disliked the disruptive weapon-degradation system and unrefined crossbow shooting mechanic.

Fully dynamic light and shadow effects throughout the game world, generating superior atmosphere and ambiance

A two-part standalone story that follows Geralt of Rivia during the First Nilfgaard War. The digital comic, offering an interactive reading experience enriched by beautiful animations and sound effects.

Other gameplay aspects received mixed reviews. Van Ord praised the game's customisation and upgrade system (which offered players a sense of progression), since it hardened as the story unfolded.[110] Ingenito called its upgrade system deep and flexible, since players have considerable freedom when customising Geralt's skills.

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